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-   Archive through May 22, 2006 (http://www.wakeworld.com/forum/forumdisplay.php?f=329511)
-   -   Triple Up (http://www.wakeworld.com/forum/showthread.php?t=327355)

tings00 05-17-2006 8:35 AM

Can someone explain to me how to do a triple up. i was also hoping someone had a picture of a triple up wake compared to a double up wake. thanks

ripr 05-17-2006 8:49 AM

I can't say that I'm any good at driving them or really know the proper technique....But I've been in the boat when they were driven, just didn't pay any attention as I was bracing my self for the THUMP THUMP.. <BR> <BR>Anyway, here's a picture of a double up on an '05 X-Star and a 3-up on the same boat the next day. The 3-up is a VERT wall that can swallow you and stop you dead in your tracks.<img src="http://www.wakeworld.com/MB/Discus/messages/65919/327362.jpg" alt="Upload"> <BR><img src="http://www.wakeworld.com/MB/Discus/messages/65919/327363.jpg" alt="Upload"> <BR>

tings00 05-17-2006 9:04 AM

so how do you drive a triple up

wakeriderixi 05-17-2006 9:12 AM

very slowly at first...

ripr 05-17-2006 9:13 AM

<a href="http://extremeboarders.com/main/doubleup/doubleup.htm" target="_blank">http://extremeboarders.com/main/doubleup/doubleup.htm</a>

stephan 05-17-2006 9:14 AM

It's like a double up with a kink in it. You know how you do a quick V shaped turn if you wanna throw roller towards a kayaker? So you've got this long V shaped roller going down the lake (this is made by two wakes coming together), then you rip around and line up the huge bump with whatever side of the wake the rider is going to try and hit. You can also whip them into it and hit it like a snowboard kicker. Kinda hard to explain but I'm sure someone will come with a diagram.

john_v96 05-17-2006 12:20 PM

<img src="http://www.wakeworld.com/MB/Discus/messages/65919/327455.jpg" alt="Upload">

tings00 05-17-2006 12:27 PM

this triple up seems kinda complicated and i already have a hard enough time hitting a double. practice practice practice, right??

wakeriderixi 05-17-2006 12:50 PM

Triple up is easier to hit, harder to drive though.

pittsy 05-17-2006 12:57 PM

B Tingey...practicing hitting the double by starting your cut from where the white wash from the boat is, like 10 feet from the wake..it will make your timing much better

moombarider132 05-17-2006 1:21 PM

i tryed to hit a triple up during the winter. it was 45 outside and the water was like 52(cold front) and 45mph winds. dont ask me why we were out there we were bored. so yeah my friend drove one in his san210 with about 1200pounds extra and at first i aproched it thinking i mised it and expected that "no pop" feel you get when you miss a double up. well somehow as soon as i was on the wake it formed and peaked at about 3 feet! scary! so anyways i obviously didnt expect that and proceded to launch in the air, but not very high at all. in fact i landed in the middle of the wake. it was big but it seemed to give at the top. weird, but that was my tripple up experience.

moombarider132 05-17-2006 1:26 PM

oh yeah and to drive them you need a really big area, bigger than for a double up, and if the rider is regular and wants a heelside jump, the first turn you make is right and the other way around. so you turn right and drive a ways(you really have to feel for the distance) then make a sharp turn in the opposite direction and drive about the same distance as before and drive your big turn around loop as you do in a double up. youll drive through the first double up and look for some triangle shaped waves and drive strait through them and the rest is all up to the rider. any questions? you dont understand? ok let me start over......

tings00 05-17-2006 1:35 PM

so why does this make such a bigger wake then a double from the description it sounds like it should be same size as a double up, is it noticeable that much bigger, if it is why dont the end comp runs with a triple up instead

moombarider132 05-17-2006 1:43 PM

1.because the two wakes form together making it much bigger than a double <BR>2.yes it is noticably bigger <BR>3.probably because of the large area needed to drive one and the extream difficulty to hit one right

stephan 05-17-2006 1:53 PM

Triple ups are much more unpredictable and are more for boosting super high than anything. They make tricks pretty tough because the boot off the wake is pretty violent. I saw Kyle Schmidt drive one that peaked at 4 feet high and was cresting like a breaking wave. I don't think many people want to head into that with a big head of steam in a contest. Its also super hard on your body boosting that high. Can you imagine the triple up off a completely loaded down X-Star or SAN? A pro weighted Double up is about all one needs or wants. its more of a lets see how high we can take this. The whips are just fun...you get a ton of air. <BR> <BR>Technically it's two rollers coming together and then converging with the new wake off the boat. Three "wakes" coming together, hence triple up.

tings00 05-17-2006 1:54 PM

i can imagine one off an x-star or SAN but a malibu now thats hard to comprehend

moombarider132 05-17-2006 1:57 PM

lay off the crack btingey

tings00 05-17-2006 1:59 PM

lol

stephan 05-17-2006 1:59 PM

Learn to jump toeside yet B Tingey?

moombarider132 05-17-2006 2:02 PM

i was jk btw vlx's throw a massive wake i know

tings00 05-17-2006 2:03 PM

i'm still working on it but man i can go huge heelside thats for sure, lol, wait is that suppose to be sarcastic,

wakeandsnow27 05-17-2006 3:14 PM

<img src="http://www.wakeworld.com/MB/Discus/messages/65919/327523.jpg" alt="Upload"> <BR> <BR>there ya go. There's actually a couple ways to do it. there's one.

stephan 05-17-2006 4:41 PM

what that diagram doesn't show is that you actually drive through the very large roller created by the kink. <BR> <BR>Yes it was sarcastic. Learn both ways, then you can, wait no, you still can't bash other boats.

rmcronin 05-17-2006 5:18 PM

<img src="http://www.wakeworld.com/MB/Discus/messages/65919/327577.jpg" alt="Upload"> <BR>Speaking of crack, here is a pathetic diagram attempt of how we drive them. Follow the arrows and you will see the normal double up, then I gun the throttle after driving the double up, whip back towards where I came and the rider whips in(blue arrow) towards X marks the spot. At that point, there is a massive mess of waves smashing against each other. If the rider gets a powerful whip, and pumps through to the best roller he will FLY. We often do 1 1/2 flips for fun and often miss the ideal point of attack. Fun stuff when the lake isn't crowded and you're shot from your regular riding session. <BR> <BR>If it doesn't make sense to you, the next time you drive a regular double up and the rider falls, sit and watch the water for a little and you will see the potential. If this doesn't make sense, I have a few cocktails in me, so oh well.

john_v96 05-17-2006 7:11 PM

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john_v96 05-17-2006 7:13 PM

<img src="http://www.wakeworld.com/MB/Discus/messages/65919/327624.jpg" alt="Upload">

john_v96 05-17-2006 7:14 PM

<img src="http://www.wakeworld.com/MB/Discus/messages/65919/327626.jpg" alt="Upload">

mracrew2 05-17-2006 7:21 PM

ive been trying a new technique with the normal double up driving path, but when i create the first rollers i slow down to about 14-16 mph, or just b4 plane to create the meatiest wake possible and as i turn around for the hit i accelerate back to 20-22mph its been workin preety good and ill try to get some fotos next set out.

wakeriderixi 05-17-2006 8:41 PM

Yea, what Mike said... Too much effort for me to draw it out but a nice slow arc puts off a massive wake!


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